Some new audio data was recently added to Dev-Branch, raising several inquisitive eyebrows. Top Brit Tip: Course of Fire Red I is the go-to place for bonus target hunting. You can find all the details over at /marksmen-challenge. So, with one eye keenly trained on Marksmen DLC, we've tasked our community to work together, earn the 'Bonus Targets' Steam achievement, and unlock some behind-the-scenes development artwork. Formal documentation is, naturally, (definitely not missing) work-in-progress.ĭuring the pre-production phase of our 7 new weapons, artist Kamil 'Smoke' Prihoda worked with the team to create some wonderful concepts. Chiefly, we're still debating the best way to offer feedback to the Rested state - thanks for sharing your ideas and preferences! Meanwhile, dynamic duo, Radko and Simon, outlined some configuration tips, tricks and limitations. If you'd like to add your voice to the choir, direct your lungs towards two dedicated threads: Recoil Overhaul Feedback and Weapon Resting Feedback. We've been monitoring and processing your feedback and, so far, we're happy to see a broadly positive community response. Last week, we rolled out Weapon Resting and Overhauled Recoil mechanics to Dev-Branch. This means, for example, there's a difference in muzzle velocity between regular and carbine variants using the same ammunition. New initSpeed enhancements will be enabled, meaning that muzzle velocity can now be defined by the ammo type and weapon. 'Firing from Vehicles Inertia' translates the momentum of a vehicle to those in FFV cargo positions, and helps shooters to maintain their aim when their vehicles are turning (within certain limits). 'Telescopic Turrets' enables raising / lowering the commander's turret of the Strider. Aside from this, various small features are included. Although further iteration is still planned in the run-up to Marksmen DLC's launch (more details below), we want to introduce these improvements to everyone now. P erhaps most notable will be the overhauled personal weapon SFX (outlined in a bit more detail in a recent OPREP ). The update itself is set to bring several interesting Dev-Branch features to all Arma 3 players let's take a quick look at these now. Right now, we're primarily focused upon validating some tweaks to MP stability. If you'd like to participate in the final stages of testing, open the 'BETAS' tab of Arma 3's Steam properties, and enter the access code Arma3Update140RC. ![]() It also enables content creators to ensure the compatibility of their own custom creations with the latest version of Arma 3 ahead of time. These 'RCs' use a special 'branch' of data and exes, which helps our team to validate the stability of our updates 'in the wild', before they roll out to everyone. With update 1.40 just around the corner, a ' Release Candidate' was made available over the weekend, which we've recently updated with miscellaneous maintenance and stability tweaks. ![]() INFO: 1.40 Inbound, Sounds Good to Me, Workshop Gospel
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