Got the source of RetroArch (1002) from Justin's GitHub page, the bulk of the cores now from what I believe are the latest Libretro sources, and for the ones I couldn't build, got them from CatalystG's GitHub page.įrom what I understand, the cores have a make file and come as a source for multiple operating systems, and in my case, I use a BlackBerry project file which then tells that make file what it needs to do and fetch in all the subdirectories to build for this OS. Posted via CB10Idk much about it either and may even over complicate things but I started by downloading Momentics which is what I use entirely for building. Did you use the latest cores and retroarch sources available? What device are you using? If you want help testing feel free to ask as well. Can you give some steps or instructions on what is required and how to build/compile? Maybe we might end up learning and be able to contribute towards revitalizing this project. I don't know much about coding and building apps but would love to be able to help improve RetroArch. Going to test this on some other devices then maybe if it's useful to anyone could possibly toss up a beta release or something Thanks a lot. I have more ideas but the idk about the Gameboy core. Maybe there's something up with vsync and audio drivers. The crackly sound across the board is same as ever. Playstation is updated and not crashing now but Snes is weird in a sense that sounds get cut off. One thing I see different is maybe it's in another programming language. It disables the menu button and has problems with saved games. I don't really know what it is to build it hehe. I think I may have told the program that the BlackBerry keypad is a game controller! I wonder if a Z keyboard would work?įba (arcade) is not built. I actually picked up a FZ-10 console not too long ago and really own that Sailor Moon game, no joke! I got them going but 3do is quite slow and there's no keyboard for Dos.
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